Agility
Intro
Agility is a members only skill which allows you to swing ropes, climb over piles of rocks, squeeze through pipes, balance over logs and much more! Just be sure to complete all the obstacles in a course in order and at least once per lap to get the lap bonus!!
This skill also affects your energy. So, if you have a high agility level, your energy restores faster, which means that you will be able to run longer, so you can do more in less time. Also, many quests require agility skills.
Lastly, this skill can give you access to many areas, especially special training areas made for people with high agility! For instance, the Agility Dungeon in Yanille is a perfect place for people who love Herblore, and the training areas are of course less crowded!
Gnome Stronghold Agility Course
The Gnome Stronghold is the best place to train when you are level 1, and this is where most of the people start.
There are obstacles you will have to pass. The obstacles are explained below:
- Cross the log balance carefully to start
- Climb-over the obstacle net up to the tree platform
- Climb the Tree Branch to get higher in the tree
- Walk-on the Balancing Rope to get to the other side
- Climb-Down the Tree Branch on the platform you're standing on
- Climb-Over the Obstacle Net (Don't run around it!)
- Squeeze-Through one of the Obstacle Pipes
- You're finished! Do it again if you wish to!
Remember to not listen to the gnomes, they just want you to do it faster. But they will always tell you the same things, so just ignore them and don't get angry! Also, remember that you can't fail any of the obstacles, so it's not dangerous at all!
Here is the experience earned on the different obstacles and total course:
Gnome Stronghold Agility Course | |
---|---|
Obstacle | Earned XP |
Log Balance | 7.5 |
Obstacle Net | 7.5 |
Tree Branch | 5 |
Balancing Rope | 7.5 |
Tree Branch | 5 |
Obstacle Net | 7.5 |
Obstacle Pipe | 7.5 |
Completion Bonus | 45 |
Total Course XP | 92.5 |
Agility Pyramid
Located deep in southern Kharidian Desert is the Agility Pyramid. The quickest method of traveling there is to take the magic carpet(or slayer ring teleport) to Pollnivneach, then take the magic carpet to Sophanem. This course requires 30 Agility and to stay for any length of time you will also need desert robes and filled waterskins. Using an enchanted water tiara can alleviate the need for waterskins. Another commonly used method is taking advantage of the Lunar spell Humidify, which allows you to replenish your empty waterskins. The object in this course is to try to reach an artifact that you can trade in for 1000 coins.
Here is the experience earned on the different obstacles and total course:
Agility Pyramid Floor 1 | |
---|---|
Obstacle | Earned XP |
Rolling Block | 12 |
Low Wall | 8 |
Ledge | 52 |
Sliding Block | 0 |
Plank | 56.4 |
Rolling Block | 12 |
Cross Gap | 56.4 |
Ledge | 52 |
Completion Bonus | 0 |
Total Course XP | 248.8 |
Agility Pyramid Floor 2 | |
---|---|
Obstacle | Earned XP |
Cross Gap | 56.4 |
Jump Gap | 22 |
Cross Gap | 56.4 |
Rolling Block | 12 |
Ledge | 52 |
Low Wall | 8 |
Jump Gap | 22 |
Completion Bonus | 0 |
Total Course XP | 477.6 |
Agility Pyramid Floor 3 | |
---|---|
Obstacle | Earned XP |
Low Wall | 8 |
Ledge | 52 |
Sliding Block | 0 |
Jump Gap | 22 |
Cross Plank | 56.4 |
Completion Bonus | 0 |
Total Course XP | 616 |
Agility Pyramid Floor 4 | |
---|---|
Obstacle | Earned XP |
Jump Gap | 22 |
Rolling Block | 12 |
Jump Gap | 22 |
Low Wall | 8 |
Completion Bonus | 0 |
Total Course XP | 680 |
Agility Pyramid Floor 5 | |
---|---|
Obstacle | Earned XP |
Climbing Rocks | *Artifact* |
Rolling Block | 12 |
Jump Gap | 22 |
Completion Bonus | 300 |
Total Course XP | 1014 |
Penguin Agility Course
This course requires 30 Agility, completion of the Cold War quest, and a penguin suit (made in a POH with a clockwork, plank, and silk). The easiest way of reaching the penguin outpost is to use the fairy ring teleport (DKS). Other methods are to use a house teleport (if your house is in Rellekka), slayer ring teleport, or an enchanted lyre teleport, then walk northeast to the boat.
Upon reaching the iceberg, speak with Larry or Chuck and have them use the shrinking spell on you. Ensure that you have plenty of food and that you did not bring any sort of weapons, shields, or a cape (basically just come naked with weight reducing gear other than a cape).
The Course explained:
- Jump in the water and swim, avoiding the icebergs
- Climb onto the stepping stone and jump along them to the shore
- Walk past the icicles
- Slide down the slope
- Exit at the gate
Here is the experience earned on the different obstacles and total course:
Penguin Agility Course | ||
---|---|---|
Obstacle | Earned XP | |
Crushers | 55 | |
Stepping Stones | 80 | |
Icicles | 40*4=160 | |
Ice Slope | 180 | |
Ramp Jumps | 0 | |
Completion Bonus | 65 | |
Total Course XP | 540 |
Barbarian Outpost Agility Course
To do the Barbarian Outpost Agility Course, you will need 35 Agility. Also, you must have completed The Alfred Grimhand Barcrawl. Once you've completed it, you can enter the Agility Course by crawling through the Obstacle Pipe (This is not a part of the course!). The course is located northeast of the Tree Gnome Stronghold. [map].
Also, there are obstacles that are failable in this course, and you will have to do them again until you manage to pass through it!
Here is the experience earned on the different obstacles and total course:
Barbarian Outpost Course | ||
---|---|---|
Obstacle | Earned XP | Failable |
Obstacle Pipe | 10 | No |
Ropeswing | 20 | Yes |
Log Balance | 12.5 | Yes |
Obstacle Net | 7.5 | No |
Balancing Ledge | 20 | Yes |
Crumbling Wall (1) | 12.5 (37.5 tot.) | No |
Completion Bonus | 57 | - |
Total Course XP | 139.5 | - |
Brimhaven Agility Arena
The Brimhaven Agility Arena is located north-east in Brimhaven, which is a town on Karamja [map].
Cap'n Izzy No-Beard discovered the ancient ruins of a cavern full of platform exists. Now you can have fun training your agility, and this is one of the most exciting places to do it! To access, you will have to pay Cap'n Izzy 200gp. Also, it is suggested to bring lots of food, because all of the obstacles are failable! Lastly, teleport runes are a good idea, because you can accidentally run out of food, and then you will have to wait until you get more life points or take suicide!
The object of this game is to get to the red blinking arrow, and take a ticket at the dispenser. However, you will have maximum 60 seconds to get to the Ticket Dispenser before the arrow moves! When you are standing on the right platform, the arrow will be yellow.
You will get an Agility Ticket by clicking on the Ticket Dispenser if it's the right one. (You won't get a ticket from the first dispenser though).
To make the game easier for you, we have mapped the whole Arena. Note that this map is twice as big as real size. (200%)
If you fail, you will lose between 20 and 60 life points. Note that if you have just a few life points, you will lose less than if you were fully healed.
Also, when your level increases, you will be able to cross more obstacles:
- Green obstacles require agility level 1
- Blue obstacles require agility level 20
- Red obstacles require agility level 40
Here is the experience earned on the different obstacles and total course:
Earned XP for Agility Arena Obstacles | |
---|---|
Obstacle | Earned XP |
Balancing Ledge | 16 |
Balancing Rope | 10 |
Blade | 0 |
Darts* | 30 |
Floor Spikes | 24 |
Hand Holds | 22 |
Log Balance | 12 |
Low Wall | 8 |
Monkey Bars | 14 |
Pillar | 18 |
Plank** | 6 |
Pressure Pad | 26 |
Rope Swing | 20 |
Spinning Blade | 28 |
- There are 3 planks, but only ONE of them can be crossed. Look carefully before crossing to find the one that's not crooked!
You can either get experience or items with the Agility Arena tickets you earn. To do this, you will have to speak to Pirate Jackie the Fruit who is standing outside the hut.
Agility Arena Ticket Exchange | ||
---|---|---|
Needed tickets | Reward | Per ticket / Info |
1 | 240 XP | 240 XP |
10 | 2,480 XP | 248 XP |
25 | 6,500 XP | 260 XP |
100 | 28,000 XP | 280 XP |
1000 | 320,000 XP | 320 XP |
3 | Toadflax | Herb, used in Herblore |
10 | Snapdragon | Herb, used in Herblore |
800 | Pirate's Hook | Wield as gloves* |
Ape Atoll Agility Course
The Ape Atoll course is one of the most popular courses that almost everyone with a high Agility level has trained through. There are some requirements to be able to access the course however. First you must have completed the Monkey Madness quest. You must have 48 agility and be wielding a Ninja Greegee.
There is a pineapple plant you can use to heal from, so bring a knife and you'll never have to bank for food! Because of this, it's possible to come here at 48 agility and stay indefinitely, though you will still fail a decent bit at that level. At level 75, you will attain a 100% chance of successfully crossing any obstacle. At level 70, the chances are significantly increased to succeed.
There are obstacles you will have to pass. The obstacles are explained below:
- Jump to the stepping stones and to land
- Climb the tree
- Swing across the monkey bars
- Climb up the slope filled with skulls
- Run to and use the rope swing
- Climb down the vine tied to the trees
Here is the experience earned on the different obstacles and total course:
Ape Atoll Agility Course | |
---|---|
Obstacle | Earned XP |
Stepping Stones | 40 |
Climb Tree | 40 |
Monkey Bars | 40 |
Skull Slope | 60 |
Vine | 100 |
Completion Bonus | 300 |
Total Course XP | 580 |
Wilderness Agility Course
The Wilderness Agility Course is located deep in the Wilderness, level 50-55, so you should always look out for revenants and never bring anything valuable. Remember this:
- A knife or sword to cut the webs. You will have to bank from time to time, either Mage Arena (suggested) or Ardougne. Both have nets you will have to cut.
- Lots of decent food, if any PKers appear, or to heal yourself since many obstacles are failable
- Boots of lightness (not needed, but very useful since it lowers your total weight)
- NO ARMOUR (this would not be very useful anyway)
- NO TELEPORT runes - you can't teleport that deep in wilderness.
But should you train here? It is very dangerous, and you must always watch for danger. So why do people train here?
Well, you will get over 500 agility XP in one lap! So the Wilderness course is a very good way to earn experience if you're willing to train that deep in the wilderness.
Here is the experience earned on the different obstacles and total course:
Wilderness Course | ||
---|---|---|
Obstacle | Earned XP | Failable |
Ridge (Not a part of the course) | 15 | No |
Obstacle Pipe | 12.5 | No |
Ropeswing | 20 | Yes |
Lava Stepping Stones | 20 | Yes |
Log Balance | 20 | Yes |
Rock Climb | 0 | Yes |
Completion Bonus | 499 | - |
Total Course XP | 571.5 | - |
Werewolf Agility Course & Skullball Course
This agility area is located east of Canifis [map], and you need the Ring or Charos from the Creature of Fenkenstrain Quest in order to enter the area. There are two courses here: The Skullball Course and the Main Course. In this section, you will find info on both of the courses.
The main course
The main course requires level 60 agility to enter, and this is the best agility course.
This course is somewhat different compared to other courses. The Agility Trainer throws a stick that you need to pick up behind the pipes, and bring back to him to get the experience reward. However, this course can be a bit dangerous.
Also, you should NOT bring weighty items while training, such as armour, sword, and other unnecessary items.
Here is the experience earned on the different obstacles and total course:
Werewolf Course | ||
---|---|---|
Obstacle | Earned XP | Failable |
Stepping Stones | 10 (x5) | No |
Hurdles | 20 (x3) | No |
Pipe | 15 | No |
Skull Slope | 25 | Yes |
Zip Line | 300 | Yes |
Giving stick to trainer bonus | 190 | - |
Total Course XP | 540 | - |
The Skullball course
On the east side of the dungeon, you can play the Skullball Course. This requires only level 25 in Agility. This is like progressive soccer, where you will have to kick the ball through 10 goals. There are 3 different options you can use to kick the ball, which is a skull in this game:
- Tap - Moves the Skullball 1 square
- Kick - Moves the Skullball 4 squares
- Shoot - Moves the Skullball 10 squares
If you manage to complete the course within 3:30 mins, you will get 750 XP. From that time you will lose 3-4 XP every 3 seconds.
Yanille Agility Dungeon
The Yanille Agility Dungeon is located just north of Yanille and requires various Agility levels for different obstacles. It is not commonly used for training.
Here is the experience earned on the different obstacles:
Yanille Agility Dungeon | ||
---|---|---|
Obstacle | Agility Level | Earned XP |
Ledge | 42 | 22.5 |
Pipe | 49 | 7.5 |
Monkey Bars | 57 | 20 |
Pile of Rubble | 67 | 5.5 |
Bandos Throne Room Agility Course
This course requires 60 Agility, 60 Ranged, 60 Strength, a crossbow, a mithril grapple, and completion of The Chosen Commander quest. The course itself is very short, allowing very quick runs and good experience per hour. Along with the good experience, you can make a decent bit of cash here. Granite maces are considered 'uncommon' drops. There is no level to have a 100% success rate on this course. From the Official RS Forums, there doesn't seem to be any difference in failure rates at different Agility levels.
The Course explained:
- Climb the goblin statue
- Jump across the statues to the ourg statue
- Jump West across even moer statues onto a ledge
- Use the grapple to swing from the spear to Bandos' Throne
- Jump down and repeat
Here is the experience earned on the different obstacles and total course:
Bandos Throne Room | |||
---|---|---|---|
Obstacle | Agility XP | Ranged XP | Strength XP |
Statue Jump (9) | 2 | - | - |
Grapple | 364 | 125 | 125 |
Total Course XP | 380 | 125 | 125 |
Dorgesh-Kaan Agility Course
On the southern end of Dorgesh-Kaan lies the Dorgesh-Kaain Agility course. Completion of the Death to the Dorgeshuun quest will grant you access to this amazing place. After completing the quest and with an Agility level of at least 80, you need to obtain a lantern, crossbow, and mithril grapple ( be sure to bring extra grapples as they break).
Climb the southern staircase in Dorgesh-Kaan. Speak to Turgall to begin the Agility mini-game. He will request that you bring him back some generator parts. This is how you make the big experience on this course. Simply pick your route, gather a generator part, and return it to Turgall for the lap bonus.
You can select which item you would like to retrive for Turgall based on how you would like to maximize your experience. Choosing the Capacitor, Fuse, or Meter means you will find the object in the Console. These will maximize the Range experience on this course. By choosing the Cog, Lever, or Powerbox, you will maximize your Agility experience and find these objects in the Boiler. Both the Console and Boiler are near the Old Power Station in the southwest area of the course.
If you ever fall on this course while holding a part, it will be destroyed. You have to go back to the beginning stairs and start over at this point. If this happens, you can't get the lap bonus for that lap.
Here is the experience earned on the different obstacles and total course:
Dorgesh-Kaan Agility Course Grapple Side | |
---|---|
Obstacle | Earned XP |
Grapple Platforms (3) | 18 Agility, 18 Ranged, 18 Strength |
Completion Bonus (Item to Turgall) | 571 Ranged |
Total Course XP | 54 Agility, 625 Ranged, 54 Strength |
Dorgesh-Kaan Agility Course Long Side | |
---|---|
Obstacle | Earned XP |
Tight Rope Balance (2) | 25 Agility |
Cable Swing (2) | 22 Agility |
Swinging Ladder (2) | 25 Agility |
Gap Squeeze | 7.5 Agility |
Tunnel | 7.5 Agility |
Completion Bonus (Item to Turgall) | 2057 Agility |
Total Course XP | 2216 Agility |
Shortcuts
In addition to the obstacles in the courses and arenas, there are some shortcuts spread all around RuneScape.
Miscellaneous Agility Shortcuts | ||
---|---|---|
Obstacle & info | Agility Level | Location |
Crumbling Wall | 5 | West Falador |
Cross River Lum (grapple) | 8 | South Lumbridge |
Rope Swing | 10 | Brimhaven |
Scale Falador Wall (grapple) | 11 | North Falador |
Stepping Stones | 12 | Brimhaven Dungeon |
Fence Jump | 13 | South Varrock |
Monkey Bars | 15 | Edgeville Dungeon |
Underwall Tunnel | 16 | North Yanille |
Watchtower Wall Climb | 18 | Yanille Watchtower |
Log Balance | 20 | Seers' Village <-> Coal Trucks |
Underwall Tunnel | 21 | Varrock |
Pipe Squeeze | 22 | Brimhaven Dungeon |
Mountain Scale | 25 | Eagle's Peak |
Underwall Tunnel | 26 | South Falador |
Broken Railing | 28 | Draynor Manor |
Oo'glog Shortcut | 29 | North Oo'glog |
Stepping Stones | 30 | Brimhaven Dungeon |
Stepping Stones | 31 | Draynor Village Manor |
Scale Catherby Cliff (grapple) | 32 | West Catherby |
Log Balance | 33 | Ardougne |
Pipe Squeeze | 34 | Brimhaven Dungeon |
Escape Water Obelisk Island (grapple) | 36 | South Catherby |
Rock Climb | 37 | Tree Gnome Stronghold |
Cliff Side Scramble | 38 | Al Kharid |
Scale Yanille Wall (grapple) | 39 | Yanille |
Rope Climb | 40 | Agility Pyramid |
Cliff Side Scramble (easy) | 41 | Trollheim |
Narrow Crevice | 42 | Dwarven Mines |
Cliff Side Scramble (medium) | 43 | Trollheim |
Cliff Side Scramble (advanced) | 44 | Trollheim |
Log Balance | 45 | Tirannwn |
Narrow Walkway (medium) | 46 | Zanaris |
Cliff Side Scramble (hard) | 47 | Trollheim |
Log Balance | 48 | Fremennik Province |
Pipe Squeeze | 51 | Edgeville Dungeon <-> Varrock Sewers |
Karamja Volcano (grapple) | 53 | Karamja Volcano |
Weathered Wall | 58 | Port Phasmatys |
Cliffside Scramble (easy) | 58 | Tirannwn |
Narrow Crevice | 60 | Trollheim |
Rocky Handholds | 60 | God Wars Plateau |
Spiked Chain Climb | 61 | Morytania Slayer Tower |
Narrow Crevice | 62 | Rellekka Slayer Dungeon |
Climb | 64 | Trollheim WIlderness Route |
Ornate Railing | 65 | Temple on the Salve |
Narrow Walkway (advanced) | 66 | Zanaris |
Cliff Side Scramble (medium) | 68 | Tirannwn |
Pipe Squeeze | 70 | Taverley Dungeon |
Climb Rope | 70 | God Wars Dungeon |
Spiked Chain Climb | 71 | Morytania Slayer Tower |
Spiked Blades Jump | 80 | Taverley Dungeon |
Spiked Blades Jump | 81 | Rellekka Slayer Dungeon |
Cliff Side Scramble (advanced) | 85 | Tirannwn |
Kuradal's Dungeon Wall Climb | 86 | Kuradal's Dungeon |
Kuradal's Dungeon Wall Run | 90 | Kuradal's Dungeon |
Thieving Bonuses
When training Thieving with certain Agility levels, you can gain multiple sets of loot on one pickpocket.
Thieving Bonuses | |||
---|---|---|---|
Name | Double | Triple | Quadruple |
Man | 1 | 11 | 21 |
Farmer | 10 | 20 | 30 |
H.A.M member (female) | 15 | 25 | 35 |
H.A.M member (male) | 20 | 30 | 40 |
Warrior | 25 | 35 | 45 |
Rogue | 32 | 42 | 52 |
Cave Goblin | 36 | 46 | 56 |
Master Farmer | 38 | 48 | 58 |
Guard | 40 | 50 | 60 |
Fremmenik Citizen | 45 | 55 | 65 |
Bearded Pollnivnian Bandit | 45 | 55 | 65 |
Desert Bandit | 45 | 55 | 65 |
Knight | 55 | 65 | 75 |
Pollnivnian Bandit | 55 | 65 | 75 |
Watchman | 65 | 75 | 85 |
Menaphite Thug | 65 | 75 | 85 |
Paladin | 70 | 80 | 90 |
Gnome | 75 | 85 | - |
Hero | 90 | - | - |
Elf | 95 | - | - |
Fishing Bonuses
When training Fishing with certain Agility levels, you can gain an extra fish when you catch one (two in one catch). This can greatly speed up your gathering of raw fish.
Fishing Bonuses | ||
---|---|---|
Fish | Level | |
Raw Tuna | 35 | |
Raw Swordfish | 50 | |
Raw Shark | 76 |
Hunter Bonuses
When training Hunter with certain Agility levels, you can catch butterflies and implings without a net. Butterflies are released immediately when caught barehand, while implings are automatically looted and released.
Hunter Bonuses | |||
---|---|---|---|
Name | Level | Agility Experience | Hunter Experience |
Ruby Harvest | 75 | 50 | 300 |
Sapphire Glacilis | 80 | 70 | 400 |
Snowy Knight | 85 | 100 | 500 |
Black Warlock | 90 | 125 | 600 |
Agility Cape of Accomplishment
The Ultimate Goal!
Guide credits
Guide originally written by: Aliensvortex
Special thanks to: Kamakiri, EyeS, Moon Switch, Rank Penguin, Night_Elf45
Last update: 15-Apr-2011 16:03 by Death