Deep in some of the coldest and deepest areas of RuneScape lie strange monsters. These monsters are known to drop various furs, hides or tools that are valued by many players. There are many ways to trap these pesky creatures, varying from magical imp boxes to using a rented falcon to catch agile little kebbits.
To start hunting you will need a Noose wand or Bird snare, which can be bought from either Yanille or Nardah Hunter stores.
Hunting Areas
Now.. of course, kebbits and sabre-toothed kyatts aren't just going to roam around Varrock now are they? So you can find where to track down your pesky creatures here's a list of the eight different hunting grounds. Areas you can hunt at are marked on the mini-map with a symbol.
Woodlands
The Woodlands hunting area is located just south of the Piscatoris fishing colony which is northwest of the Gnome Stronghold. There is a near-by fairy ring to this hunting ground. (Code: A K Q)
Jungle
The Jungle hunting area is south of Feldip Hills (South of Yannile). The best way to get there is using the gnome glider transport method (One Small Favour required) or the fairy ring nearby. (Code: A K S)
Snow
The snow hunting area, Trollweiss, is located north-east of Relleka (North of Camelot). The best way to get there is by using fairy rings. (Code: D K S).
Desert
The Desert hunting area is west of The Ruins of Uzer (South of Shanty Pass). The best way to get there is to use the Magic Carpet to the Ruins of Uzer or the fairy rings. (Code: D L Q)
Swamp
The Swamp hunting area is located south of Canifis, between the Agility Arena and Dessous' Graveyard (Desert Treasure quest). To enter Mort Myre swamp you must have completed both the Priest in Peril and Nature Spirit quests. An additional easier route is to use the shortcut unlocked through the In Search of the Myreque quest. The other way to get there is to use fairy rings. (Code: D L S)
Karamja
The Karamja hunting area is located south of Tai Bwo Wannai Village and north-east of Cairn Isle. The easiest way to get there is use the nearby fairy ring. (Code: C K R)
Temple
The Temple hunting area is located south-west of Ardounge, and west of the Khazard battlefield. The best way to get there is either using the nearby Spirit Tree or teleport to Ardounge and walk from there.
Wilderness
The Wilderness hunting area is the most dangerous of them all, it is in around level 20 Wilderness and is a multi-combat area. To get there, run north from Varrock and head north-east of the Chaos Temple.
Tracking
To start tracking animals you first need a Noose wand, they can be bought for 4gp from either the Nardah or Yanille hunting stores (see Basics - Starting). Equip your noose wand then head to the area that corrosponds with the animal you wish to hunt. You must first search a "Burrow" or "Hole" to start the tracks, then follow these tracks and search any nearby objects such as logs, plants or caves, after a few times of following the tracks you will evantually come to the end of your trail, then search any nearby objects such as snow drifts, bushes etc. If the animal is hiding underneath the object you will recieve a message telling you that that it seems there is a animal underneath, now use the attack option and you will catch your animal. Attacking the wrong bush may result in recieving junk items such as an Old boot. The furs you recieve can be traded at the Varrock Fancy Dress Shop for various camoflauge outfits.
Picture
Animal
Needed level
Area
Earned XP
Rewards
Polar Kebbit
1
Snow
30
Bones, Raw beast meat, Polar kebbit fur
Common Kebbit
3
Woodlands
36
Bones, Raw beast meat, Common kebbit fur
Feldip Weasel
7
Jungle
48
Bones, Raw beast meat, Feldip weasel fur
Desert Devil
13
Desert
66
Bones, Raw beast meat, Desert devil fur
Razor-backed Kebbit
49
Woodland (north)
348
Bones, Raw beast meat, Long kebbit spike
Bird Hunting
To start bird hunting you will need to purchase a bird snare from a Hunting store (see Basics - Starting) for 6gp, then head to the corresponding hunting location to the bird you wish to catch, place your trap below the birds and wait until a bird lands onto your trap. You can then take it off and reset your trap. If you have 39 or higher Hunter level, you can smoke your trap to avoid the birds smelling you and therefore increase your chances of catching them.
Picture
Bird
Needed level
Area
Earned XP
Rewards
Crimson Swift
1
Jungle
34
Bones, Raw bird meat, Red feathers
Golden Warbler
5
Desert
47.5
Bones, Raw bird meat, Yellow feathers
Copper Longtail
9
Woodland
61.2
Bones, Raw bird meat, Orange feathers
Cerulean Twitch
11
Snow
65
Bones, Raw bird meat, Blue feathers
Tropical Wagtail
19
Jungle
95.2
Bones, Raw bird meat, Stripy feathers
Butterfly Catching
To catch butterflies you must equip a butterfly net and have empty jars in your inventory, then you simply chase the butterfly until you catch it. Once in a jar, each butterfly can raise nearby players' stats by around 20% (Accept aid must be on).
Picture
Butterfly
Needed level
Area
Earned XP
Reward
Ruby Harvest
15
Woodlands
24
Ruby Harvest (Boosts Attack)
Sapphire Glacialis
25
Snow
34
Sapphire Glacialis (Boosts Defence)
Snowy Knight
35
Snow
44
Snowy Knight (Boosts life points)
Black Warlock
45
Jungle
54
Black Warlock (Boosts Strength)
Deadfall Trapping
To setup a deadfall trap, you must have a log and a knife. It is also advised that you take a hatchet with you which will allow you to refill your log supply. Once you have setup your trap, simply wait until your catch comes and then grab it and reset your trap. To increase your chances of catching your prey, it is advised that you use the appropirate bait, or if your Hunter level is 39 or higher, you can smoke your trap with a torch to avoid the animal smelling you therefore increasing your chance to catch it.
The rewards from Deadfall trapping can be very useful to certain skills; the claws can be attatched to dragon or leather hide vambraces (level 32 Crafting required) which gives a +2 strength bonus. Barb-tailed kebbits drop Barbtailed harpoons, which are useful for harpoon Fishing as you can equip them giving you one extra inventory space. The kebbit teeth dropped by the Sabre-toothed kebbits can be ground and mixed with avantoe to create a Hunter potion (level 53 Herblore required) which will temporarily boost your Hunter level by 3 levels. Lastly, the kebbit spikes can be used with a chisel to create kebbit bolts which can be used with the Hunter crossbow (level 32 Fletching required).
Picture
Animal
Needed level
Area
Bait
Earned XP
Rewards
Wild Kebbit
23
Woodland
Raw meat
128
Bones, Kebbit claws
Barb-tailed Kebbit
33
Jungle
Raw rainbowfish
168
Bones, Barb-tailed harpoon
Prickly Kebbit
37
Woodland
Barley
204
Bones, Kebbit spike
Sabre-toothed Kebbit
51
Snow
Raw meat
200
Bones, Kebbit teeth
Box Traps
To catch Chinchompas or Ferrets, you must first purchase a Box Trap from any Hunting store, and then set the box trap up and wait. In order to trap Ferrets, you must have completed the Eagles' Peak quest. Ferrets are used to flush Rabbits out, Chinchompas can be used as a range weapon.
Picture
Animal
Needed level
Area
Bait
Earned XP
Reward
Ferret
27
Woodland
Raw meat
115
Ferret
Chinchompa
53
Woodland
Spicy Chopped Tomato
198.5
Chinchompa
Red Chinchompa
63
Jungle
Spicy Minced Meat
265
Red Chinchompa
Net Traps
To begin hunting lizards/salamanders, you need a small net and a rope for each trap that you're going to set up. If you have the herblore level for them, you can make herb tars to use as baits on the traps to attract your prey to the trap, though a bait is hardly ever used for training purposes. A herb tar is made in 15s by using the corresponding herb with a pestle and a mortar, then using it on 15 tars.
Once you've reached level 39 hunter, you can also use a lit torch with your trap to "remove your scent" to get a better chance of catching a prey.
When caught, salamanders can be used as a weapon that is capable of using all 3 forms of combat.
Picture
Animal
Needed level
Area
Bait
Earned XP
Reward
Swamp lizard
29
Swamp
Guam tar
152
Swamp lizard
Orange salamander
47
Desert
Marrentill tar
224
Orange salamander
Red salamander
59
Lava
Tarromin tar
272
Red salamander
Black salamander
67
Wilderness
Harralander tar
304
Black salamander
Pitfall
Pitfall traps can be made by using a log on a trap hotspot while having a knife in your inventory. To get the beasts to fall into your traps, you need to poke them with a teasing stick, which will make them follow/attack you. Once you have one following, you jump across the trap that you made, and your prey will either walk right into the trap, giving you valuable furs or jump cross like you did, which will result you in having to repeat the process. You cannot use a single trap twice in a row.
The furs can be made into clothing. Refer to the Clothing section for more info.
Picture
Animal
Needed level
Area
Earned XP
Reward
Spined larupia
31
Jungle
180
Big bones, Normal/tatty larupia fur
Horned graahk
41
Karamja
240
Big bones, Normal/tatty graahk fur
Sabre-toothed kyatt
55
Snow
300
Big bones, Normal/tatty kyatt fur
Falconry
To start on Falconry, you need to pay 500 gp to Matthias who owns the falconry area near the Piscatoris Fishing Colony in the Woodland to borrow a falcon, with which you cannot leave the area with. You are unable to wear anything in your weapon, shield and gloves slot while you are holding a falcon. When you click on the kebbits in the area, your falcon will fly to it for the kill and it will drop bones and a fur depending on what kind of kebbit it was.
The furs can be made into clothing. Refer to the Clothing section for more info.
Picture
Animal
Needed level
Area
Earned XP
Reward
Spotted kebbit
43
Woodland
104
Bones, Spotted kebbit fur
Dark kebbit
57
Woodland
132
Bones, Dark kebbit fur
Dashing kebbit
69
Woodland
156
Bones, Dashing kebbit fur
Magic Imp Box
Imp catching is pretty much the same as box traps, in which you just lay the trap on the ground and wait until a prey steps on it by accident. The beads used as bait for imps can be obtained by killing them.
In exchange for releasing them, imps will carry 2 items from your inventory to your bank from anywhere in RuneScape with the exception of level 30+ wilderness.
Picture
Animal
Needed level
Area
Bait
Earned XP
Reward
Imp
71
Worldwide
Magic beads
450
Trapped imp
Rabbit Snaring
Rabbit catching is quite a simple job compared to the others. You need to set up a rabbit snare in the direction that the burrows face, then use a ferret to "flush out" the rabbits inside the burrows. A rabbit will get caught in your snare while running away if you're lucky.
If you string a rabbit foot with a ball of wool, you'll get a Strung rabbit foot, which makes nest drops more common while woodcutting.
Picture
Animal
Needed level
Area
Earned XP
Reward
White Rabbit
27
Woodland
144
Bones, Raw rabbit meat, Rabbit foot
Lasso
If you have finished Eagles' Peak, you have the ability to ride eagles to the main hunting areas using a rope on them. You get no XP at all, but this is currently the fastest way to get to the hunting areas.
Before you can fully use this method of transportation, some locations need to be unlocked:
To enter the nest in the Jungle area, you have to use a teasing stick on the vine outside the entrance and wait for it to grow. It's possible to exit from the nest even when the vines haven't grown, though.
To enter the nest in the Desert area, you have to walk there and push the boulder from the outside.
Picture
Animal
Needed level
Area
Earned XP
Giant Eagles
27
Various
None
Hunting Equipment
To catch the above creatures, you will need some cunning equipment, here's a list of them and where to get them. All except one of the equipment listed below can be bought from the hunting stores in Yanille and Nardah.
Picture
Name
Needed level
Obtained
Uses
Bird snare
1
Store bought
Used as a trap for catching hunter birds
Noose wand
1
Store bought
Used for tracking
Butterfly net
15
Store bought
Used for catching butterflies
Magic butterfly net
42
A reward from the minigame Impetuous Impulses
A better version of a normal butterfly net
Butterfly jar
15
Store bought
Used to store butterflies
Rabbit snare
27
Store bought
Used to snare rabbits
Box trap
27
Store bought
Used to catch box trap creatures
Teasing stick
31
Store bought
Used to catch pitfall creatures
Torch
39
Store bought
Used on traps to increase your chances of catching a prey
Magic box
71
Store bought
Used to trap imps
Depending on your level, you can set up multiple traps at once. Here is the list of the levels needed for certain numbers of traps:
2 traps - level 20
3 traps - level 40
4 traps - level 60
5 traps - level 80
Clothing
If you hunt using either Tracking, Pitfall or Falconry, you'll realise that you get furs for every animal that you catch. These furs can be made into useful hunting equipment by paying the Fancy dress shop owner in South-East Varrock to make them for you or sold to fur traders for gold, with the exception of the Falconery furs, which the NPCs won't buy.
Barehanded
With certain Hunter and Agility levels, players can catch butterflies and Implings without a Butterfly net or butterfly jar. When catching an impling, if caught, When catching a butterfly, the butterfly is instantly released, granting xp.
Tracking
The clothes below are made from kebbit furs obtained by Tracking. They give a minor advantage to hunting in their corresponding area.
Picture
Name
Needed level
Items needed to make
Uses
Polar camo set
1
2 polar kebbit furs and 20 gp for each part; 4 furs and 40 gp for all
Gives a better chance of catching a prey when worn in Snowland areas
Wood camo set
1
2 common kebbit furs and 20 gp for each part; 4 furs and 40 gp for all
Gives a better chance of catching a prey when worn in Wooland areas
Jungle camo set
4
2 feldip weasel furs and 20 gp for each part; 4 furs and 40 gp for all
Gives a better chance of catching a prey when worn in Jungle areas
Desert camo set
10
2 desert devil furs and 20 gp for each part; 4 furs and 40 gp for all
Gives a better chance of catching a prey when worn in Desert areas
Deadfall
Hunting a beast using Deadfall traps will get you hides that can be used to make clothes better than normal camo sets. Each time you suceed in hunting a beast, you will either get a tatty or a normal fur. Normal furs can be made into hat, top or legs, but tatty ones can only be made into top or legs.
Picture
Name
Needed level
Items needed to make
Uses
Larupia set
28
1 normal/tatty larupia fur and 100 coins for top & legs, 1 normal fur and 500 coins for a hat; 2 normal/tatty fur, 1 normal fur and 700 gp for all
Gives a much better chance of catching a prey when worn in Woodland/Jungle areas
Graahk set
38
1 normal/tatty graahk fur and 150 coins for top & legs, 1 normal fur and 750 coins for a hat; 2 normal/tatty fur, 1 normal fur and 1050 gp for all
Gives a much better chance of catching a prey when worn in Desert areas
Kyatt set
52
1 normal/tatty kyatt fur and 200 coins for top & legs, 1 normal fur and 1000 coins for a hat; 2 normal/tatty fur, 1 normal fur and 1400 gp for all
Gives a much better chance of catching a prey when worn in Snowland areas
Falconry
Different from the furs obtained from Tracking and Deadfalls, clothing made from Falconry furs is used for non-hunting purposes.